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Niko's Project Corner

Applied mathematics at other sites


Simulating gravitational field near a torus

(19th April 2016)

There are many games with a strong em­pha­sis on grav­ity, and at times even multi-body tra­jec­tory sim­ula­tions. How­ever they all seem to be based on spher­ical ge­om­etry (as plan­ets are shaped by grav­ity), but other shapes should cre­ate in­ter­est­ing tra­jec­to­ries. As torus has ro­ta­tional sym­me­try its grav­ity field can be mod­elled on a 2D cross-sec­tion. In this pro­ject torus' field is es­ti­mated in 3D, pro­jected to 2D and in­ter­po­la­tion func­tions are fit­ted. The space- and time-ef­fi­cient model could be used in a game to do physics sim­ula­tion in real time.

Languages: Matlab
Tags: Applied mathematics

Approximating planets' orbits in closed-form

(12th October 2014)

I wanted to find or cre­ate a for­mula which would ac­cept an epoch times­tamp, lat­itude and lon­gi­tude and it would pro­duce the Sun's ob­served az­imuth and al­ti­tude in ra­di­ans. It needs to take into ac­count de­tails earth's ax­ial tilt and its po­si­tion on its or­bit around the sun. To my sur­prise I wasn't able to find such for­mula, so I had to de­velop it from scratch. Luck­ily earth's or­bit (and or­bits in gen­eral) is a well stud­ied and doc­umented prob­lem, so I could take some short­cuts.

Languages: Matlab
Tags: Astronomy Applied mathematics