Simulating gravitational field near a torus(19th April 2016) |
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There are many games with a strong emphasis on gravity, and at times even multi-body trajectory simulations. However they all seem to be based on spherical geometry (as planets are shaped by gravity), but other shapes should create interesting trajectories. As torus has rotational symmetry its gravity field can be modelled on a 2D cross-section. In this project torus' field is estimated in 3D, projected to 2D and interpolation functions are fitted. The space- and time-efficient model could be used in a game to do physics simulation in real time.
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Approximating planets' orbits in closed-form(12th October 2014) |
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I wanted to find or create a formula which would accept an epoch timestamp, latitude and longitude and it would produce the Sun's observed azimuth and altitude in radians. It needs to take into account details earth's axial tilt and its position on its orbit around the sun. To my surprise I wasn't able to find such formula, so I had to develop it from scratch. Luckily earth's orbit (and orbits in general) is a well studied and documented problem, so I could take some shortcuts.
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