Global illumination(13th July 2013) |
|||||
I implemented a simple global illumination algorithm, which constructs and solves the sparse matrix which describes how much tiles reflect light to each other. It supported only gray-scale rendering and wouldn't scale up to bigger scenes, but it was nevertheless an interesting project and I learnt a lot about 3D geometry, linear algebra and computer graphics. Graphics was drawn by a software renderer which uses only standard SDL primitive draw calls.
|
|
||||
CUDA realtime rendering engine(9th July 2013) |
|||||
So far I've written a basic rendering engine which uses Nvidia's CUDA (Compute Unified Device Architecture) which can render reflective surfaces with environmental mapping and anti-aliasing and motion blur at 200 fps with minimal usage of 3rd party libraries such as OpenGL. This let me fully implement the cross-platform rendering pipeline from data transfer to pixel-level RGB calculations, all in C-like syntax.
|
|
||||
Visualizing laser scanned geography(7th July 2013) |
|||||
During the summer of 2012 when I was mainly working on my Master's Thesis, I also had a look at National Land Survey of Finland's open data download service. There I downloaded a point cloud dataset which had typically 4 - 5 measured points / square meter. This means that to visualize a region of 2.5 × 2 km, I had to work with a point cloud consisting of 5 × 2500 × 2000 → 25 million points. I chose to concentrate on my campus area, because I know it well and it has many interesting landmarks. For example the iconic main building can be seen in Figure 1.
|
|
Home |
Home | (Home page) |
About | (About me) |
Platform | (About this blog) |
(Niko Nyrhilä) | |
GitHub | (nikonyrh) |
Stackoverflow | (nikonyrh) |
Bruteforcing Countdown numbe... | (2023 Apr) |
Cheating at Bananagrams with... | (2023 Apr) |
Introduction to Stable Diffu... | (2022 Nov) |
Matching puzzle pieces together | (2022 Jul) |
Single channel speech / musi... | (2022 Feb) |
Computer Vision | (13) |
GitHub | (12) |
Databases | (9) |
Elasticsearch | (6) |
FFT | (5) |
Rendering | (5) |
Applied mathematics | (4) |
Python | (13) |
C++ | (11) |
Matlab | (10) |
Keras | (6) |
Clojure | (6) |
Bash | (6) |
PHP | (6) |
Matl | Pyth | C++ | Cloj | Bash | Kera | |
Comput | 6 | 6 | 3 | 1 | 0 | 5 |
GitHub | 0 | 2 | 1 | 4 | 3 | 0 |
Databa | 0 | 3 | 2 | 2 | 1 | 0 |
Render | 3 | 0 | 3 | 0 | 0 | 0 |
Nginx | 0 | 1 | 0 | 0 | 4 | 0 |
Autoen | 0 | 3 | 0 | 1 | 0 | 2 |
Elasti | 0 | 2 | 0 | 3 | 0 | 0 |
FFT | 3 | 1 | 1 | 0 | 0 | 1 |
Data S | 2 | 1 | 2 | 1 | 0 | 1 |
JVM | 0 | 1 | 0 | 3 | 1 | 0 |
Docker | 0 | 1 | 0 | 0 | 3 | 0 |
FastCG | 0 | 0 | 3 | 0 | 0 | 0 |
Applie | 2 | 2 | 0 | 0 | 0 | 0 |
Field | 2 | 0 | 2 | 0 | 0 | 0 |
Omnidi | 2 | 0 | 2 | 0 | 0 | 0 |
Affine | 2 | 0 | 2 | 0 | 0 | 0 |
Master | 1 | 0 | 2 | 0 | 0 | 0 |
Archit | 0 | 1 | 0 | 0 | 2 | 0 |
Visual | 1 | 0 | 2 | 0 | 0 | 0 |
Spark | 0 | 1 | 0 | 0 | 2 | 0 |
Blog | 0 | 0 | 0 | 2 | 0 | 0 |
Hyphen | 0 | 0 | 0 | 2 | 0 | 0 |
Stack | 0 | 1 | 1 | 0 | 0 | 0 |
SQL | 0 | 0 | 1 | 1 | 0 | 0 |
Busine | 0 | 1 | 0 | 1 | 0 | 0 |
Signal | 0 | 1 | 0 | 0 | 0 | 1 |
Encryp | 0 | 0 | 0 | 0 | 1 | 0 |
Git | 0 | 0 | 0 | 1 | 0 | 0 |
Stable | 0 | 1 | 0 | 0 | 0 | 0 |
Redis | 0 | 1 | 0 | 0 | 0 | 0 |
Thrust | 0 | 0 | 1 | 0 | 0 | 0 |
Kibana | 0 | 0 | 0 | 1 | 0 | 0 |
Astron | 1 | 0 | 0 | 0 | 0 | 0 |
Mustac | 0 | 0 | 1 | 0 | 0 | 0 |
NAT | 0 | 0 | 0 | 0 | 1 | 0 |
jQuery | 0 | 0 | 1 | 0 | 0 | 0 |
SSH | 0 | 0 | 0 | 0 | 1 | 0 |
Happyh | 0 | 0 | 1 | 0 | 0 | 0 |
Backup | 0 | 0 | 0 | 0 | 1 | 0 |
Pthrea | 0 | 0 | 1 | 0 | 0 | 0 |
AWS | 0 | 0 | 0 | 0 | 1 | 0 |
SIFT | 0 | 0 | 1 | 0 | 0 | 0 |
SURF | 0 | 0 | 1 | 0 | 0 | 0 |
Conjug | 0 | 0 | 1 | 0 | 0 | 0 |
Kalman | 0 | 0 | 1 | 0 | 0 | 0 |
Partic | 0 | 0 | 1 | 0 | 0 | 0 |
Gradie | 0 | 0 | 1 | 0 | 0 | 0 |
Simult | 0 | 0 | 1 | 0 | 0 | 0 |
Roboti | 0 | 0 | 1 | 0 | 0 | 0 |
Princi | 1 | 0 | 0 | 0 | 0 | 0 |
Receiv | 1 | 0 | 0 | 0 | 0 | 0 |
Linear | 1 | 0 | 0 | 0 | 0 | 0 |
Suppor | 1 | 0 | 0 | 0 | 0 | 0 |
Machin | 1 | 0 | 0 | 0 | 0 | 0 |
Discre | 1 | 0 | 0 | 0 | 0 | 0 |